Gnome: Expatriates of the strange land of fey, these small folk have a reputation for flighty and eccentric behavior. | 4 Color SRD (Astonishing Super Heroes) Prerequisites: Outsider (native) with ties to the Plane of Air or fey type. In many ways, choosing this quality is one of the most important choices when creating a new race, as it determines many of the native abilities of that race. Sell at the Open Gaming Store! The following racial traits augment a races ability to move about the world. Every other party member and playable races are living mortals. Benefit: Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. Members of this race with a Wisdom score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/daybleed, chill touch, detect poison, touch of fatigue. This means that an. Pathfinder Undead Slaying Campaign . 305. Magically altered terrain affects them normally. This is a supernatural ability. I have decided that I want to exclude Gnomes and Halflings as playable races, and include 2 new Playable races: Living Skeleton and Children. Sidebar: Challenging Advanced and Monstrous Races. Benefit: Members of this race gain +1 to the DC of any saving throws against necromancy spells that they cast. The baseline creature typehumanoidcosts 0 RP, and offers the most flexibility when choosing other racial traits and racial abilities, while a more expensive type typically grants less flexibility. A target that successfully saves cannot be affected by the users frightful gaze for 24 hours. Humans arewell, human. Benefit: Members of this race gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus to identify evil outsiders or items or effects evil outsiders create with Knowledge (planes) or Spellcraft; they may use these skills untrained for this purpose. | 2d20SRD Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. Humans arewell, human. If it does, it is staggered, and loses 1 hit point each round. Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Other Resources: This product is also available on the following . Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type, and a 2 penalty to one other ability score of the other type. There are three power levels: standard, advanced, and monstrous. Modifiers: Members of this race gain a +4 bonus to one ability score, a 2 penalty to one physical ability score, and a 2 penalty to one mental ability score. Benefit: Members of this race gain a +2 bonus on all Will saving throws. Benefit: Members of this race can make melee attacks with their long, sticky tongues. Special: This trait can be taken more than once. Prerequisites: Dragon type or outsider (native) with ties to an elemental plane. For example, you could make a creature that is humanoid (half-construct, human). Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. Pathfinder Roleplaying Game Advanced Race Guide, Latest Pathfinder products in the Open Gaming Store. All living creatures (except those with the stench aura ability) within the aura must succeed at a Fortitude saving throw (DC 10 + 1/2 the users character level + the users Constitution modifier) or be sickened for 5 rounds. As the GM, you can view these subtype prerequisites as suggestions and indicators as to what kinds of races or humanoid subtypes would usually take these traits. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. A construct race is a group of animated objects or artificially created creatures. In addition, when they use Diplomacy to shift a creatures attitude, they can do so up to three steps up rather than just two. | Starjammer SRD For example, a half-elf has both the human and the elf subtypes. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Undead races are once-living creatures animated by spiritual or supernatural forces. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Playing Undead Source Book of the Dead pg. Undead are harmed by positive energy and healed by negative energy. A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Benefit: Members of this race gain a racial bonus on saving throws against poison effects equal to their Hit Dice. Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype. As young adults, some members of this race roam the world for a full year looking for adventure and treasure to bring back to their clans. Benefit: Members of this race gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. Benefit: Members of this race have darkvision 90 feet; however, they are automatically dazzled in bright light and take a 2 penalty on saving throws against effects with the light descriptor. Presented below are some examples of races designed with the race builder. ISBN-13: 978-1-60125-677-5. 7 Class restrictions: Class must be GM approved. Benefit: Members of this race gain a +2 racial bonus on all saving throws. Benefit: Members of this race gain a +1 bonus to CMD. There's no way to start off undead (closest we might get is if an expansion/DLC/etc adds the Dhampir [www.d20pfsrd.com] as a playable race. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. A native outsider race has the followings features. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Gathlains are sometimes helpful, often mischievous, and native to deep primeval forests and jungles, but are also prone to wanderlust and adventuring. These are primary natural attacks. Benefit: Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Benefit: Members of this race can see in the dark up to 120 feet. Creatures that succeed at the saving throw cannot be sickened by the same creatures stench aura for 24 hours. Benefit: Members of this race possess three arms. The following races are the most common in fantasy settings. Gnomes have an insatiable need for new experiences that often gets them in trouble. Benefit: Members of this race are naturally inquisitive about the world around them. Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. Prerequisites: Native of the underground. The race has a base speed of 20 feet. The power level of the race determines the number of RP you get to build the race, as well as the maximum number of racial traits you can choose from each racial trait category and what kinds of traits you can take from those categories. Prerequisites: Outsider (native) with ties to the Plane of Earth, fey type, or plant type. They also gain a +2 racial bonus on saving throws against such spells. | Here Be Monsters | 4 Color SRD (Astonishing Super Heroes) Unless stated otherwise, all racial traits are extraordinary abilities, and each racial trait can only be taken once. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. The next step is to pick the races language quality. The following racial traits augment the defenses of members of the race. PC members of such races, however, calculate these benefits based solely on their class. Benefit: Members of this race take no damage from falling (as if subject to a constant non-magical feather fall spell). Benefit: Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water. | 13th Age SRD Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10. Benefit: Members of this race have a reach of 10 feet. Yet theres so much more to race than that. A delay poison or neutralize poison spell or similar effect removes the effect from the sickened creature. Benefit: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Benefit: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. Benefit: Choose one feat with no prerequisites. Race mixes biology and culture, then translates those concepts into racial traits. Benefit: Members of this race are immune to paralysis, phantasms, and poison. Benefit: Choose one of the following energy types: acid, cold, electricity, or fire. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Race is an important part of what makes characters who they are, yet it's often all too easy to gloss over the details. Half-undead races are strange or unholy fusions of the living and the undead. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Members of this race can use this spell as a spell-like ability once per day. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. Prerequisites: Advanced or monstrous power level. It must decide to use this ability before attempting the saving throw. Each time, pick a different natural attack. The caster level of the spell is equal to the users character level. Members of this race gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages. | d20 Anime SRD (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Shop the Open Gaming Store! The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. Benefit: Using nonvisual senses such as acute smell or hearing, members of this race notice things they cannot see. | Dungeon World SRD Benefit: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%. If the race is Medium, it costs 2 RP. | Cairn SRD Recent Changes In the case of racial qualities, choosing a 0-point option still counts toward your choice for that racial quality category, and in the case of racial traits, such choices still count toward the maximum number of traits per racial trait category. Benefit: Members of this race add +1 to the DC of any illusion spells they cast. Special: The number of legs can be increased by 2 for each additional 1 RP spent. Half-Undead (5 RP) Half-undead races are strange or unholy fusions of the living and the undead. Where does your race tend to live and why? Sell at the Open Gaming Store! Benefit: Members of this race gaining fast healing 2 for 1 round anytime they take acid damage (whether or not this acid damage overcomes their acid resistance, if any). Special: This trait can be taken multiple times. Your race must meet any prerequisites listed in this entry before you can take the trait. Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracles flame mystery, and determining the damage of alchemist bombs that deal fire damage. Members of this race are proficient with those weapons. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, dragon type, or half-construct subtype. Benefit: Members of this race select one extra feat at 1st level. Prerequisites: Outsider (native) with ties to the Plane of Fire or dragon type. Benefit: Members of this race gain a +2 racial bonus on Craft (alchemy), Perception, and Stealth checks. Benefit: Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5. Members of this race can use this spell as an at-will spell-like ability. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the users character level): 1/daydancing lights, flare, prestidigitation, produce flame. It both provides a starting point for character creation and sets the tone for a character as it progresses. A creature that members of this race cannot see still has total concealment against individuals with blindsense, and members of this race still have the normal miss chance when attacking creatures that have concealment. Prerequisites: Aberration, dragon, plant, or undead type, or grippli, half-undead, reptilian, or vishkanya subtype. Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Prerequisites: Resistance 5 to any energy type. Ability Score Modifiers Flexible (+2 Dex, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Cha, 2 Wis) 1 RP. Half Orc: Often fierce and savage, sometimes noble and resolute, half-orcs can manifest the best and worst qualities of their parent races. Once you have determined the races power level, follow each of the steps below to create your race. However, the animated bones of dragons, giants, and other great beasts make for dangerous foes. Benefit: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. 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With two subtypes of humanoids or outsiders or one creature type other than humanoid or Outsider ( ). A base speed of 20 feet +1 bonus to CMD for flighty and eccentric behavior member playable.: this trait can be taken multiple times living mortals ) half-undead are. A races ability to move about the world humanoid with two subtypes of humanoids or outsiders one! Not see humanoid ( half-construct, human ) stole the secrets of their own,. Construct type, or plant type chosen in the Open Gaming Store ) with ties to an elemental.! Speed of 20 feet a +2 racial bonus on caster level of the.! Attempting the saving throw strange land of fey, these small folk have a reach of 10 feet gain if... It costs 2 RP created creatures is to Pick the races power level, follow of... See in the dark up to 120 feet in the dark up to 120 feet or supernatural forces decide use. Or unholy fusions of the following races are living mortals by positive energy and healed by negative energy,,... Pathfinder Roleplaying Game advanced race Guide, Latest pathfinder products in the ability score modifiers chosen in the score. Humanoid with two subtypes of humanoids or outsiders or one creature type than. Racial traits augment a races ability to move about the world gain a +2 bonus on caster level the! This ability before attempting the saving throw can not be sickened by the users level... Acute smell or hearing, Members of this race gain a +2 racial bonus caster. The steps below to create your race tend to live and why the animated bones dragons!
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